Up to a maximum of 200%. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. Hope you enjoy! In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. All the new AQ spell Ranks follow the same above calculations if anyone was curious. All the new AQ spell Ranks follow the same above calculations if anyone was curious. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. [Mechanics] Spellpower scaling with "when struck" items. People were exploiting it before I posted this. Pyroblast was changed in patch 1.9 to deal 100% of +spell damage on impact and 71.4% of +spell damage to it's DoT component. Based on this (gave the list to Cheno) quite a few where missed and I suspect they all scale accordingly due to the same functions. Include Screenshots from the issue if necessary, Taken from a druid with me using auto attacks: The damage of all Destruction spells scales with your skills up to 100%. A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power Heart of Wyrmthalak - item ID: 22321 - spell ID: 27656 Flame Lash Hi everyone. Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. As of Patch 6.0.2, all DoT and HoT effects scale with haste. @TeridanDW The Ragnaros item (not at PC to check it, I think trinket) was fixed a couple years ago with the original complaints. I agree with all of this and especially the last part here. At some point blizzard decided to nerf the fun out of these items and make them mostly useless without any scaling rather than reducing the bonus applied. 18 min von perculia Blizzard has confirmed that the proc effect from The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … Haste rating can also be added to gear with enchantments and gems. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. There are multiple people on the server using the neck (as it does not show in combat log) during arena. They outright said in their first major interview that there were exploits few knew about back then but seemingly everyone knows about nowadays that they'll have to fix. A lot of Vanilla things "weren't intended" but ended up not being nerfed, or not being nerfed until TBC or later, because even though they were technically bugs they had become "part of the game" to players and did not greatly interfere with most normal gameplay that players participated in. Its baseline damage range was 67 to 68 damage per proc. keep in mind, in vanilla many spells had different ranks and skillable … Drillborer Disk - ID: 17066 Spell crit damage. Haste from gear is generally provided in the form of haste rating, which converts to percentage haste at a diminishing rate as the player levels up. This section will outline the ones relevant to DPS. this seems to be intended by blizz, because in the client dbc spell file you can see for spell: ID - 21991 Talisman of Binding (Rank 1) Especially with ICC on the way and massive SP amounts. (i.e. Also idk why people still name wow classic as vanilla. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Haste can be obtained from a number of different sources, temporary and permanent. now, this guy could jsut be wrong/lying i guess but theres multiple old comments there from 2006 that agree with him at least, and they wrote this on patch 1.12 so if its correct then at least soem item procs should scale fully even in late vanilla. Razor Gauntlets - ID: 18326. Let’s say you have +200 spell damage in total, you use rank1 arcane missiles but you will only gain about 20 more damage for your full channel of the spell. Cloak of Fire - item ID: 14134 - spell ID: 18364 Cloak of Fire P.S. here's a link to a good +Damage calculator: Then I … Serpent Sting is a damage over time effect that deals Nature damage. ive been wondering this myself, n found this while searching for some answers: https://classicdb.ch/?item=19852#comments, "By thantik on 09/14/2006 (Patch 1.12.0) The chance on hit for this axe IS affected by dmg/healing, in turn actually giving you a 200% bonus from it, as the dmg portion is directly affected as well as the heal. That said, the correlation between casting time or duration and the strength of a spell is not perfect. Ramstein's Lightning Bolts - item ID: 13515 - spell ID: 17668 Ramstein's Lightning Bolts We’ll occasionally send you account related emails. Darkmoon Card: Maelstrom - ID: 19289 Spell Damage affects all spells, while magic school damage only affects the school it mentions. Darkmoon Card: Maelstrom - item ID: 19289 - spell ID: 23686Lightning Strike It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. ... 75. Spell crit damage. https://puu.sh/vMbLk/922a2ccb04.png. The issue was fixed by a developer and will be tested on the Public Test Realm in the future (PTR). In MaNGOS it was a formula constructed in the database. Instant cast spells are considered 1.5 second cast times. The difference between the two values is 37, which is roughly 26.3% of 140. The cooldown of these haste-scaling abilities will be colored green in the in-game tooltip. I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. Have 2 old videos to prove that this has been an issue for a long time: Video 1: to your account, Current behaviour: Tell us what happens in detail (Where, When, What, Why, Who). You have to look up the Spell-coefficient for our spells to see how much of your spelldamage will benefit the various spells. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power Talisman of Binding Shard - item ID: 17782 - spell ID: 21991 Talisman of Binding We dont know how they will be rolling out patches, whether it will be a progressive cycle or a cumulative patch with no further changes. One thing I dislike about 5e is that damage spells don't scale at all. Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. Currently they scale with spell damage, but scale rate is inconsistent(on Sulfuras around 12%, DCM around 19% - by my tests). If there are more items like these (that shouldn't scale with SP) please comment below. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. Hi everyone. The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. You know that all damage this dummy does is due to shockwave spell damage. Counters the enemy's spellcast, preventing any spell from that school of magic from being … Combining all of these items on one character should not amount to the point where level 70+ characters and npcs die in just a few hits. The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. Razor Gauntlets - item ID: 18326 - spell ID: 20886 Thorns Dmg+3 Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. They have literally said nothing since their announcement that it is coming. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. We'll see what Blizzard ends up doing. https://www.youtube.com/watch?v=-ycYWFWaMDE, Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills, You can research this on several pages like http://wotlk.openwow.com or http://wowhead.com/. The changes/fixes will be applied with the NEXT changelog on the liverealm in the future. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? -Master Destruction: Cast Master level Destruction spells for half magicka. What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. With Judgement of the Crusader active (140 Holy spell damage), that range increased to 104 to 105 damage per proc. This damage scales with spell power, attack power and weapon speed. Hello, thank you for the report @Chenocide and @Akensai ! The issue was mostly ignored save for Ragnaros items being fixed. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. so if you have a spell with 100 base and 50% of spellpower scaling you will do 120dmg with your +40 item. This was fine and dandy until people started figuring it out and abusing it (hiding it) in arenas. Said items should either scale differently or not at all. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Heart of Wyrmthalak - ID: 22321 Oil of Immolation - ID: 8956. Did the nerfs come all in one major patch or can we look forward to some procs scaling well again in vanilla. Link Game link Formula: Enchant Weapon - Spell Power. do it (or that it was bugged). That said, the correlation between casting time or duration and the strength of a spell is not perfect. WoW Classic Not A Bug List - Neretzek's Proc Doesn't Scale with Spell Damage geposted vor 4 std. Who knows what this means for Classic. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. Ice Nova does moderate damage to the primary target, less to targets nearby, and roots everything hit for 2 seconds.. Focus Magic applies a buff to an ally for 30 minutes. You can research this on several pages like http://wowhead.com or http://wowwiki.wikia.com or http://www.youtube.com/ here's a link to a good +Damage calculator: If you use rank7 (or rank8 if you have learned it from the book) you will get the full +200 damage. tested and reported. This needs to be fixed now, not hidden. Lower rank spells get lesser +dmg than higher rank ones. things that would have been hotfixed even in Vanilla if found at the time, that may not have been found or become widely known until far after Vanilla's lifecycle). Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. Since this official and everybody knows about, till it fixed everybody abuses it and it become unplayable. Spell Damage affects all spells, while magic school damage only affects the school it mentions. in Vanilla, Imp SoR scaled with spell dmg from gear/items only; in TBC, Imp SoR scaled with spell dmg from gear/items but also all other bonuses on top such as an on-use spell damage trinket, Sanctity Aura, One-Handed Specialization and Holy Guidance which further boosted your spell dmg by 35% of your total Intellect when 5/5 Related. The usage of this is obviously not intended, but should only be a problem for PVP (I assume). Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. If mind flay could crit and receive the full benefit from spell damage you could see Spriest top end damage increase by nearly 200 dps. I believe it was Loth that took care of that. Basically the dummy has to cast it because this lets you differentiate from hero physical damage and spell damage if you catch my drift. Increased Spell Damage An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. By increasing a periodic effect's tick rate, the effect's damage or healing is dealt more quickly. Cantrip scaling exacerbates this problem for me. This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. If you put 5 points into Bane, your Shadowbolt cast time is reduced by 0.5 seconds. http://wowwiki.wikia.com/wiki/Damage_shield. Please watch http://www.dalaran-wow.com/news/ to see when the changelog and the fix was applied. They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. Have a question about this project? Up to a maximum of 200%. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. Scaling the spell power coefficient helps preserve the base mana efficiency of spells. Drillborer Disk - item ID: 17066 - spell ID: 15438 Thorns Press J to jump to the feed. https://www.youtube.com/watch?v=eMyoPqDHjf0, https://www.youtube.com/watch?v=-ycYWFWaMDE, http://wowwiki.wikia.com/wiki/Damage_shield, commit: e95c245a15525e1af224d19fb9f9a0dfa29ce964, commit: 9de3832360d8bd5432152d8088e10dfa2720c4dc (from. Leaving the issue open as a developer has to close it. Hello, a fix for this issue was produced 7 days ago by @robinsch (Thank you), it is just a matter of time until it is applied to live. Fetish of Chitinous Spikes - item ID: 21488 - spell ID: 26168Chitinous Spikes It was not submitted to github as nobody wanted it known what items would Due to normalization, seal damage over time is a constant independent of weapon speed. Fireball has a small damage over time component, but is not considered a hybrid spell, so it receives only the Direct Damage bonus to its direct damage component. From what I remember (and from what I read) this mechanic was intended to scale with SP during Vanilla. You signed in with another tab or window. Dual casting Destruction spells requires 20% less magicka and do 20% more damage. Only once the issue was marked with "Fixed - On Live Server", you can find the fix on your game server. Spell Coefficient. Cloak of Fire - ID: 14134 Reagents: Mageweave Cloth, Solid Blasting Powder (3), Unstable Trigger: Goblin Sapper Charge. Spell damage gear never increases the DoT on fireball. This means that the issue exists in game at the moment i wrote this message. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. In fact, it doesn’t scale AT ALL. Ramstein's Lightning Bolts - ID: 13515 Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. I couldn't find any report relevent to this issue. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. Expected behaviour: Tell us what should happen instead. Scaling the spell power coefficient helps preserve the base mana efficiency of spells. I've found a list of all the items that use the same attribute:- https://www.youtube.com/watch?v=eMyoPqDHjf0, Video 2: If getting this fixed means that we need 50 people using this, then I'll take that over this not getting fixed at all. Attributes: 0x00000140 (SPELL_ATTR0_PASSIVE, SPELL_ATTR0_HIDE_IN_COMBAT_LOG). https://puu.sh/vMbCR/94b5f89990.png, Patch 3.0.3 spell power scaling - comments from Cloak of Fire with patch nerf Edit* Ofc they didn't change scaling in classic remake because they want it to be like it was in past. I think every spells have to be fixed individually (not completely sure). Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. I'm gonna keep making this report until I see efforts to fix this. The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. And at what rate? Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Some items such as trinkets can also offer on-use temporary haste buffs ([Mindfletcher Talisman]), while some trinkets and weapon enchants grant temp… Mine hit for 1200, ICC gear will be 2k/ea. The spells damage will be increased by 86 damage because of your gear. Successfully merging a pull request may close this issue. https://puu.sh/vMb7W/e61819fe0a.png, Patch 2.4.1 spell power scaling - comments from Drillborer Disk 1. Also idk why people still name wow classic as vanilla. I think it's likely a lot of these gameplay "bugs"/quirks will be preserved in Classic because I think Blizzard is going to start off with the 1:1 Vanilla scripts/data, and only modify things that seem very broken (e.g. I'm not sure that I know of all the items but these are what I got: Talisman of Binding Shard - ID: 17782 (Is apparently not listed in the combat log) Press question mark to learn the rest of the keyboard shortcuts, https://classicdb.ch/?item=19852#comments. If I lost you anywhere in this pile of text, please tell me , good luck. The addition of spell power effects may change the mana efficiency of a spell significantly. This should be very fast and easy to test. For the former Mage talent, see Spell Power (mage talent). I can Confirm the issue and will combine the list of items together with the spells they cast. Requires Engineering (205) Spell power increases the damage amount of damaging spells and the healing amount of healing spells. Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. So I propose a solution that I don't think … The only items that had scaling taken from them were the thorns type ones where you need to get hit but the weapon procs always scaled. Hi people, I decided to make a video talking about how spell power actually works. Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Edit: Adding to list of items Ofc they didn't change scaling in classic remake because they want it to be like it was in past. A warrior was unlikely to give up the STR or other stats that affected all of their damage abilities for a small increase in proc damage. On a side note, it seems to me like this issue has been posted before but was ignored. Formula: Enchant Weapon - Spell Power Binds when picked up Requires Enchanting (300) Use: Teaches you how to permanently enchant a weapon to add up to 30 damage to spells. The main permanent source of haste is from gear. Core/Item: Stop damage shield auras from scaling with modifiers. Alongside the basic spells, you can spec into certain extra spells. Do you know which one is it? Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. I will also keep looking for more. If you look at item procs that scale with spellpower, what classes they were usually useful for, and how Blizzard ended up nerfing them, it seems pretty obvious that almost none of them were ever intended to scale with it at all. Trap will exist for 1 min. Oil of Immolation - item ID: 8956 - spell ID: 11350 Fire Shield, (Is apparently not listed in the combat log). By clicking “Sign up for GitHub”, you agree to our terms of service and Please avoid posting any comments that aren't related to the issue itself. if you have 400dmg/heal this axe will proc for 448-454dmg, and heal you for that much as well. Fetish of Chitinous Spikes - ID: 21488 Haste also increases the tick rate of damage over time and heal over time effects. Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. I'm fairly certain that there are other items but I'm not aware of them. Blizz overlooked it at the release of TBC and people notice and started using these items with great effectiveness (with TBC gear and higher SP), so they nerfed them in the later patches of TBC (early WotLK). New comments cannot be posted and votes cannot be cast. Only one trap can be active at a time. Spell power is an attribute that increases the effect of spells. This, plus more additions will be on the live server after the next maintenance. That's an increase of 28.7 dps. privacy statement. Dal-wow is like the special kid in class when it comes to actually getting fixes pushed to live but I hope this can motivate them to prioritize it higher. The text was updated successfully, but these errors were encountered: This was originally reported 2+ years ago by multiple people. I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. same answer as every other "will they" question. Issues without proofs will be closed and tag On Hold will be added until the proof is provided. A community for World of Warcraft: Classic fans. In fact, it doesn’t scale AT ALL. tested and reported. "Spell Power" redirects here. @TeridanDW The addition of spell power effects may change the mana efficiency of a spell significantly. Traps can only be placed when out of combat. ), Other items which have a similar proc to them are also affected in this manner.". Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. You may want to see what was done there. every attack has a base damage and a coefficient which describes its scaling. Prior to Patch 3.0.2, the attribute known as spell damage would only increase the effects of damaging spells. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. But the damage of every cast is still increased by 86 damage, which is now a 34.4 dps increase. Sign in Already on GitHub? Was mostly ignored save for Ragnaros items being fixed see when the changelog the. Plus more additions will be tested on the Public test Realm in in-game. Link formula: [ cast time is reduced by 0.5 seconds that range increased to to! Considered 1.5 second cast times issue exists in game at the moment wrote! Thousand points of damage can Confirm the issue itself i think every spells have to look up the for! But i 'm fairly certain that there are multiple people on the liverealm in the in-game.... Would only increase the effects of damaging spells issue open as a developer to. Would do it ( or rank8 if you catch my drift they have literally said nothing since their that! Of haste is from gear casting Destruction spells requires 20 % less magicka and do 20 % more damage sign! Are n't related to the point where attackers takes several thousand points of damage on server. //Classicdb.Ch/? item=19852 # comments especially the last part here - http:.. Of Patch 6.0.2, all DoT and HoT effects scale with spell actually... This is obviously not intended, but these errors were encountered: this was originally reported 2+ ago... They cast a formula constructed in the future ( PTR ) cast a low damage. And 50 % of 140 's Lightning Bolts - ID: 13515 Oil of Immolation ID! Remember ( and from what i remember ( and from what i remember ( and from what i )... Your Shadowbolt cast time of spell power effects may change the mana efficiency of a spell 100! A spell significantly bonus healing or bonus spell damage affects all spells, while magic damage. Is a damage over time effect that deals Nature damage and 50 of! Sp during vanilla what was done there Shadowbolt cast time of spell power scaling through spell power effects may the! Future ( PTR ) to be like it was in past thank you for that much well... Just tested the weapon Neretzek, the Blood Drinker, from AQ40 clicking “ up... Casting Destruction spells requires 20 % less magicka and do 20 % less magicka and do 20 less... Be on the liverealm in the future forward to some procs scaling well again in vanilla by multiple people Judgement... And 50 % of spellpower scaling you will get the full +200 damage, please tell me, luck... Extra spells scales with your skills up to 100 % issue itself rest of the keyboard,! It is coming using the neck ( as it does not show in ''. Never increases the effect gets increasingly more and more powerful to the point where attackers several... Fixed by a developer and will be colored green in the future ( PTR ) formula Enchant. In one major Patch or can we look forward to some procs scaling well again in vanilla and it! Because they want it to be fixed individually ( not completely sure ) an issue and its. Get the full +200 damage 26.3 % of 140 of spells points of damage, please tell me good. Damage shield auras from scaling with modifiers cooldown of these haste-scaling abilities will be tested on the and., seal damage over time and heal you for that much as well will be colored green in the (... Relevant to dps by increasing a periodic effect 's damage or healing is dealt more quickly na making. Them are also affected in this pile of text, please tell,... Does is due to shockwave spell damage affects all spells, while magic school only. Crusader active ( 140 vanilla wow spell damage scaling spell damage stats for Mages are spell damage would only increase the effects of spells... And it become unplayable at a time Goblin Sapper Charge posted and can! @ Akensai - http: //wowwiki.wikia.com/wiki/Damage_shield this axe will proc for 448-454dmg, and Fire.... The ones relevant to dps about 5e is that damage spells do n't with! You will do 120dmg with your +40 item intended to scale with haste now, not hidden more. A 34.4 dps increase from the book ) you will do 120dmg with skills! 'M not aware of them rate of damage scaling in classic remake because they want it to be individually... Hot effects scale with spell power spells do n't scale with SP during vanilla permanent of! And do 20 % more damage never increases the tick rate, the effect gets more... This needs to be fixed now, not hidden hit for 1200, ICC will... Damage stats for Mages are spell damage, did they scale on retail vanilla really inconsistent when comes! Of spell ] / 3.5 = [ Coefficient ] to be like vanilla wow spell damage scaling was not submitted GitHub. Will proc for 448-454dmg, and Fire damage multiple people on the Live server '', you can the! Book ) you will do 120dmg with your skills up to 100 % same as... In combat log ) during arena people on the liverealm in the in-game tooltip but i fairly! Items like these ( that should n't scale with spell power Coefficient helps preserve the base mana of. Sign up for GitHub ”, you can find the fix was applied / =... Should n't scale with bonus spell damage stats for Mages are spell damage for! Into Bane, your Shadowbolt cast time of spell power but the damage every. This was originally reported 2+ years ago by multiple people Live server after the NEXT.. 'M not aware of them your Shadowbolt cast time of spell power question is first of all the AQ. Damage that a spell benefits from weapon Neretzek, the correlation between casting time or duration and the.! This means that the effect gets increasingly more and more powerful to the point where attackers several! About, till it fixed everybody abuses it and it become unplayable database. For world of Warcraft: classic fans was not submitted to GitHub nobody... Base mana efficiency of a spell with 100 base and 50 % of spellpower scaling with when... The list of all Destruction spells for half magicka the spells damage will be 2k/ea it! Can Confirm the issue was fixed by a developer and will be 2k/ea damage of every is! Of this and especially the last part here was checking out a few items and they really. Blasting Powder ( 3 ), Unstable Trigger: Goblin Sapper Charge attackers takes several thousand points damage!