If the wearer has inquisitor's judgement class ability, it allows them to use it 1 additional time per day, This diadem increases the damage dealt by the wearer's simple energy blasts by 2d6 and simple physical blasts by 2d6+2. Fortunately you need not actually fight her to get into this pantry. +2d8 fire damage; holds three small fire elementals that can be summoned once per day. Additional effects are the inability to wear heavy and medium armor when sleeping. Wearer gets +1 bonus to all attack rolls with bombs. close. Manipulates reality allowing you to cast a small assortment of spells from Abjuration and Transmutation schools; each round you risk losing control over your actions. This may be further compounded by the Max Dexterity stat. It can only be worn by neutral characters, Chest in Brineheart if you side with Darven, This ring grants its wearer a +4 resistance bonus to all saving throws, a +4 deflection bonus to AC, spell resistance 19 and DR 1/-, Given by Irovetti for winning the Rushlight Tournament. Target vulnerable to electricity for 1 minute on successful hit, Dropped by Lord-Jaeger Tsundar, Bald Hilltop, Ancient Curse 6, On crit, applies the effects of Touch of chaos to the target. Trending chevron_right. Only lawful characters can equip this belt, This belt grants its wearer a +4 enhancement bonus to Dexterity and Charisma, and the ability to cast Lightning Bolt twice a day as a 7th level wizard, This sash grants its wearer a +6 enhancement bonus to Dexterity and DR 5/slashing, This belt grants its wearer a +1 luck bonus on attack rolls and all saving throws, +4 resistance bonus to Reflex saving throws. +4 bonus to CMD +4 enhancement bonus to Constitution; immunity to forced movement effect, slow and tripping. +8 enhancement bonus to Constitution; Cast dragonkind III (black) spell once per day. Made from all 10 Shards of a Knight's Bracers, Storyteller Relic. One appears in throne room chest at some point. Chance to cast Finger of Death (DC 21) on crit, Merchant in Brineheart if you side with Darven. Dreadful times. +5 to Stealth, 2 uses of Invisibility per day. Pathfinder: Kingmaker is now available on PC. Only chaotic characters can equip it, The wearer of this ring can, after resting while wearing it, activate up to 4 abilities from the list below. If the wearer of this ring has the Invisible Thief ability, the ring allows them to use it for 5 additional rounds per day. Pathfinder: Kingmaker Walkthrough and Guide, Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, Helmets, Bracers, Cloaks, Amulets, and Rings, convinced her to renounce Urgathoa and spare her daughter, Chest in Castle of Knives. https://www.neoseeker.com/pathfinder-kingmaker/guides/Unique_Items +3 resistance bonus to Will saving throws and a +4 enhancement bonus to Constitution, Cold resistance 10 and a +1 resistance bonus to Fortitude saving throws, +3 resistance bonus on reflex saves and fire resistance 10, +4 resistance bonus to all saving throws and +4 deflection AC, +6 deflection bonus to AC and cast Greater Invisibility on allies up to 20 rounds a day, +4 bonus to saving throws against fire, acid, cold and electricity, and a +2 bonus to AC against Huge and larger creatures. +3 sacred bonus to Initiative; Cast good hope spell three times per day. Acts as a +1 weapon when used to bash, +5 competence bonus to Perception checks, acid resistance 15, +2 resistance bonus on all saving throws, bonuses increase by 2 against abilities and attacks by good or lawful outsiders. Sold by goblin merchant in Rushlight Fields, Barrel at the end of trap "maze", Goblin Village, Chest in Sepulcher of Forgotten Heroes, Westmost room, +6 bonus to natural armour; Charisma score now 1, Hidden chest, Shrine of Lamashtu during final chapter, Stacking -1 penalty to target's saving throws, stacking -2 to saving throws against curses on hit, Chest behind hidden wall in Tenebrous Depths level 16, Cast Animate Dead once a day for 8 rounds, Grants FOM, immunity to trip and bull rush, +5 CMB. View all games. Cold resistance 10; cast beast shape I (wolf) spell once per day. The following are some basic formulas of calculating Attack and Damage numbers: MarcusRespawn. 2d10 damage on hit. This +2 quarterstaff grants the wielder a +4 profane bonus to Intelligence. The talent is always empowered, as though using the Empower Spell feat. Cold Resistance 30; Cast horrid wilting spell once per day (wiz 17). Composite energy blasts instead deal an additional 2d6/2d6+1, If the wearer of this headband has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +1d6, This helmet grants its wearer a +5 competence bonus on Perception checks. All but one of the main NPCs can serve as an advisor, and many of the suboptimal stat choices are designed to allow those characters to serve in their advisory roles. videogame_asset My games. Enhancement bonus, Bag in Wererat Lair. Armor provides protection and prevents public nudity. This helmet gives its wearer DR 5/bludgeoning and a +6 enhancement bonus to Wisdom and Charisma. It appears where you designate and acts according to its initiative check results. Facebook. Dropped by the Defaced Sister in Abandoned Keep if Tristian doesn't destroy it. Wearing it increases the party carrying capacity by 200 and contains all masterwork tools possible, providing the wearer with a +2 competence bonus on all skill checks, Corpse in the Crag Linnorm cave, Bridge over the Gudrin River, This helmet grants its wearer DR 10/cold iron and good, This helmet grants its wearer fire resistance 15 and a +6 enhancement bonus to Intelligence, This helmet grants its wearer a +2 insight bonus to AC, A creature that attacks the wearer of this helmet with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 electricity damage, Semi-random artisan reward, Nazrielle - Kamelands, This helmet focuses the wearer's attention on the weak points of enemies, giving +1 insight bonus to attack rolls against flat footed and flanked targets, This circlet grants its wearer a +2 luck bonus on all saving throws, This helmet grants its wearer a +4 enhancement bonus to Dexterity, a +3 natural armor enhancement bonus to AC and a +4 bonus to saving throws against death effects, Stolen from Goblin King by Nok-Nok, Goblin Fort, This crown grants its wearer the ability to summon 2 elven warrior spirits for 10 minutes twice per day, The First Crown quest, Castle of Knives, decide to keep it. It can only be worn by neutral characters, This ring grants its wearer a +5 resistance bonus to all saving throws, a +5 deflection bonus to AC, spell resistance 24 and DR 2/-, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17. Armor Type: The type of armor mainly determines what proficiency feats apply. Weapons. A subreddit for all things involving Pathfinder: Kingmaker CRPG made by Owlcat Games. We invite you to be an active part of the Pathfinder: Kingmaker community with a unique forum badge. Comprend : "Heir" forum badge access to the dev forum Moins . Her house can be found near the capital square, to the right. At level 16, the duration increases to 10 rounds. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. Pathfinder: Kingmaker has been finally released by Developer Owlcat Games and Publisher Deep Silver. Twitter. When an ally moves away from the wearer in battle, the amulet forces the wearer to make an attack of opportunity against that ally. Owlcat Games is raising funds for Pathfinder: Kingmaker on Kickstarter! It increases its wearer's maximum HP by 20. Mastercraft Item. The wyvern draws power from the owner of the figurine, and its HD is equal to the summoner's character level, with a maximum of 20 HD, Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind, Whoever drinks this elixir will permanently gain a +2 inherent bonus to all ability scores, Semi-random artisan reward, Bokken - Outskirts. Skill checks that are affected are Athletics, Mobility, Stealth, and Trickery. Cast Flare Burst 3 times a day as a 3rd level wizard. Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. Paralysis or stagger on crit. Summon 1d4+1 smilodons once a day for 15 rounds, Chance to cast Hideous Laughter on target on hit, +3 dodge bonus to AC and immunity to nauseated, Stick pile in bandit camp in bottom right corner of Bridge over the Gudrin River, Corpse in top left corner of Candlemere Tower, +5 bonus to Stealth checks and increases sneak attack damage with any weapon by 1d6, Reach +5ft +5 luck bonus to Stealth checks; cast Displacement once a day as a 5th level wizard, Semi-random artisan reward, Nazrielle - Kamelands, +2 bonus to death effects' DCs and saving throws against them, +1d6 positive energy damage, Given by Enneo if you side with him against Jaethal, Chest behind shambling mound, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Cast Bestow Curse (curse of weakness) once a day as a 7th level wizard, Semi-random artisan reward, Varrask - Kamelands, +2, Flaming, Destructive, Agile, Anarchic, Chest behind Vordakai, Vordakai's Tomb level 2, Gain stacking +2 bonus to all subsequent damage rolls against enemy on hit, Chest in the Magical Prison, Lonely Barrow, Reward for dealing with the Stag Lord in less than 30 days, Chest in Vordakai's Tomb level 2, golem room, northmost room, Corpse in owlbear area, Swamp Witch's Hut, top right corner, +9 damage on a successful crit; cast Flare twice a day as a 1st level wizard, Semi-random artisan reward, Dragn - South Narlmarches, On the ground in Ancient Cemetery on the way to Vordakai's Tomb, Semi-random artisan reward, Varrask - Kamelands Mastercraft Item, Fail to dispel the Cloak of Sold Souls twice, On the ground in House at the Edge of Time, third key room, Chest behind hidden wall in first floor of Vordakai's Tomb level 1, westmost room, Hidden chest in Everblooming Flower room, Womb of Lamashtu, Cast Waves of Fatigue once a day as a 11th level wizard, Chest in Womb of Lamashtu, top left corner, Cast Righteous Might once a day as a 9th level cleric, Sold by goblin merchant when leaving Lostlarn Keep. Wearer's bombs deal additional dice of damage as if they were an alchemist 2 levels higher; the owner's save DCs are increased by 1. it is a single player RPG game where your choices and decision as the player will shape the whole environment and story. cast chain lightning spell once per day. Mods. Here you will find Guides for each of Pathfinder’s Companions, as well as unique Guides make specifically for the Player Character, in addition to a comprehensive Beginner’s Guide to this complex game. +4 caster level to fire spells (burning arc, burning hands, controlled fireball, fire snake, fireball, fire storm, flame strike, hellfire ray, scorching ray). It also increases the wearer's Ki pool by 5. Sonic arrows deal an additional 1d3 sonic damage. It can't reduce any ability score below 7. Cannot be equipped by good or lawful characters, Dropped by Bandit Leader, Lone House, top left. videogame_asset My games. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. In the game, you will be leading a party of adventurers comprising of unique characters to form a new kingdom. Dropped by Thickskin Tribe King Itshar Baneful Bog, +1, Composite, Greater Corrosive, Oversized, Behind locked door in top left of Dwarven Ruins/Trobold, Given by Ekun if you spare him and don't honour his family. Dropped by Fionn the frost giant ghost, Six Bears Camp, Amiri's quest. Mastery deals dmg to target as if landing hit upon combat maneuver success, Semi-random artisan reward, Shaynih'a - South Narlmarches Mastercraft Item, Applies stacking -1 penalty to target's AC, all saving throws, and CMD on hit, Dropped by Hellknight of the Rack cleric upstairs in Secluded Lodge, Cast Heroic Invocation once a day as a 17th level wizard, Dropped by Siroket, Blakemoor's Hideout, Middle of nowhere if you use 40 arcana option, +5, Anarchic, Unholy, Vicious, Destructive, Sold by Issili, House at the Edge of Time/ Camp at the Capital Gates, Cast Dragonkind III once a day as a 16th level wizard, Cast Resist Cold once a day as a 3rd level wizard, Cast Summon Huge Fire Elemental once a day for 11 rounds, Cast Eaglesoul once a day as a 14th level cleric, Chest in Lonely Barrow, room with Lonely Warrior, Cast Remove Paralysis twice a day as a 3rd level cleric, Inside chest in ruined tower scripted event, Immunity to Boneshaker and Boneshatter; Chance to cast Boneshatter on crit, Merchant in Brineheart if you side with Darven; Trader in Rushlight Fields, +2d6 divine damage on hit (+3 if wielder is good and target is evil), Cast Spike Stones twice a day as a 7th level druid, Cast Umbral Strike once a day as a 13th level wizard, Sold by Brevis in Lake Silverstep Village, +2 luck bonus to Initiative and the ability to cast Summon Medium Air Elemental once a day for 7 rounds, Appears in throne room chest at some point. Twitter . If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +2, Hidden chest in top right of poison area, Swamp Witch's Hut, These gloves grant their wearer a +5 competence bonus to Knowledge (Arcane) checks and a +5 bonus to Concentration checks, These gloves grant their wearer a +2 bonus on attack and damage rolls made with claws, These gloves grant their wearer a +10 competence bonus on all Knowledge (Arcana) and Knowledge (World) checks as well as +4 bonus to caster level checks on dispel magic attempts, Wall niche in Pitax Palace, Golden Golem puzzle room, These gloves grant their wearer a +1 bonus to CMD against disarm attempts. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. The ensnared creature takes a -4 penalty to Dexterity, a -2 penalty to both AC and attack, and takes 1d6+5 bludgeoning damage each round. ), This cloak grants its wearer a +10 enhancement bonus to all Stealth checks and immunity to blindness and dazzling, Sold by Hassuf in your Capital. This damage is increased by an additional 3d6 against targets that aren't in combat, This amulet grants its wearer a +5 competence bonus to all Persuasion and Athletics checks, and electricity resistance 20, Dropped by Renshala Vascari, Pitax River Bend, 3 times per day the wearer may throw this amulet at an enemy. Yet, staring into this gem is dangerous: whenever the wearer uses this ability, they must succeed on a DC 15 Wisdom check to avoid seeing something truly unsettling... or worse - be seen by it. 1 Weapons 2 Armors 3 Shields 4 Accessories 4.1 Cloaks 4.2 Helmets 4.3 Belts 4.4 Necklaces 4.5 Boots 4.6 Bracers 4.7 Gloves 4.8 Rings 5 Usable Items 5.1 Metamagic Rods 5.2 Quivers 5.3 Oils 5.4 Other Items Cast Lightning Bolt once a day as a 10th level wizard, Dropped by Lizardfolk King Vesket Lizardfolk Village, Dropped by Thickskin Tribe Queen Reisha Baneful Bog, Deals additional 1d12 damage against aberrations, constructs, humanoids, outsiders, and undead. It imposes a -2 enhancement penalty to Wisdom, -4 competence penalty to Perception checks, -2 resistance penalty to Will saving throws and a -10 all saving throws against traps. Log in to view your list of favourite games. They gain -3 profane penalty to Strength, Dexterity and Constitution, but +2 profane bonus to Intelligence, Wisdom and Charisma, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, This necklace gives its wearer DR 10/Good, Dropped by Misbegotten Troll, House at the Edge of Time, Whenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 damage per die, Semi-random artisan reward, Mim Wobblegander - Silverstep, This locket grants its wearer a +4 enhancement bonus to Dexterity and allows them to cast Blessing of Luck and Resolve twice a day as a 3rd level cleric, This locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized, This amulet grants its wearer a +6 enhancement bonus to Constitution and a +5 deflection bonus to AC, This pendant grants its wearer a +10 bonus to movement speed. That’s right, you had to wave the mouse cursor back and forth across the screen and carefully search (by watching for the icon to change) for things you could interact with. Weapons in Pathfinder: Kingmaker are covered on this page. They also grant the wearer the ability to use the freedom of movement spell for 1 minute once per day. Click here to jump to that post. chevron_left. It also grants a +6 enhancement bonus to Intelligence, Wisdom and Charisma. This ring doubles the threat range of the wearer's kinetic blasts. The chance from armor is additive with that from a shield. Slow and Haste spells cast by the wearer have their duration extended as if affected by Extend Spell metamagic, This amulet grants its wearer a +6 enhancement bonus to Charisma and Intelligence and a +5 resistance bonus to all saving throws, Reward from Octavia's quest if she forgives her mother, This amulet grants its wearer immunity to cold and fire. Whenever the wearer of these bracers would become shaken, its effect is negated, and the wearer gains a +2 morale bonus to attack rolls, saving throws and skill checks for the same duration. The wyvern draws power from the owner of the figurine, and its HD is equal to the summoner's character level, with a maximum of 12 HD, Womb of Lamashtu, chest bottom right room, The owner of this quiver can use it to shoot 20 flaming arrows or bolts per day. It also grants immunity to poison, This belt grants its wearer a +3 deflection bonus to AC, Negative Energy Resistance 10, and the ability to cast Banishment once a day as a 13th level wizard, This belt makes 1st, 2nd and 3rd level spells cast by the wearer Empowered and Extended, This belt grants +4 enhancement bonus to Constitution. This artifact doubles the duration of all spells cast by its user as thought using the Extend Spell feat. This diadem increases the damage dealt by the wearer's simple energy blasts by 3d6 and simple physical blasts by 3d6+3. Can only be worn by a lawful good monk, Candlemere Tower, hidden box directly to the right of entry point, +10 armor bonus to Perception and Uncanny Dodge. However, like any game, it isn’t infinite; and after you’ve played through it enough times, you might just want to add something extra to the experience. Whenever suck attack would be scored on you, there is a 50% chance it is negated, and the attack deals normal damage, Given by Talwyn Halmarion, Pitax if you save Eimar, Acid resistance 15, a +2 resistance bonus to Reflex saving throws; cast Web 3 times a day as a 5th level wizard, +3 damage bonus against animals, dragons and magical beasts, +2 luck bonus on all Initiative and Perception checks, Can turn into a smilodon at will. Companions assist the player by joining his/her party and have their own backstories and unique characteristics. When this ring's wearer attacks with bombs, they deal an additional 1d6 damage, This ring grants its wearer a +2 luck bonus to Constitution, and the ability to cast Enlarge Person twice a day as a 1st level wizard, This ring grants its wearer a +2 bonus to attack rolls with melee weapons and a +1 bonus to dodge AC, This ring grants its wearer a +8 enhancement bonus to Dexterity and the ability to cast Cleanse 3 times a day as a 9rd level cleric, If the wearer of this ring has the ability to channel energy, it allows them to do it 2 additional times per day, Box in Goblin Fort , Middle right. Those spells are Maximized and Empowered, and ignore spell resistance and magic immunity of the target. Arcane Spell Failure Chance: This is the chance of spell failure when the wearer attempts to cast an arcane spell. Browse all chevron_right; Browse all chevron_right. Cast Invisibility at will as a 3rd level wizard, Cast Summon Nature's Ally II once a day as a 5th level druid. The structure of the ammunition allows shooting twice as often. Cast Mass Heal once a day as a 17th level cleric, Cast Divine Power once a day as a 7th level cleric, Box next to sarcophagus, Lake Silverstep Village cave, +4, Shock, Thundering, Wrath of the Bear God, Natural attacks have +1d6 sonic/+1d6 electricity dmg (1d10 for bears), Chest in Ancient Cemetery on the way to Vordakai's Tomb, Cures you for 1d4 HP each time you successfully hit a living creature, Chest in Vordakai's Tomb level 1, side room in soul eater area, Cast Death Ward at will as a 7th level cleric, Given to Jaethal in the House at the Edge of Time if you, Deals negative energy damage instead of piercing, +3 insight bonus to AC against fey's attacks, Body in Flintrock Grassland during the final chapter, Chance to cast Crushing Despair (DC 21) on hit. Chest in Lostlarn Keep (visit with Varn after importing Varnhold's Lot save), When you shoot, shoot a reflection arrow at the same target (1d4+ half STR bonus piercing dmg), Cast Aspect of the Falcon 3 times a day as a 1st level druid. Cast Dimension Door once a day as a 8th level wizard, Bush in the thunder area, portal between Rotten Cave/ Crooked Teeth, Deals bludgeoning, slashing and piercing damage, Appears in throne room chest at some point (Scouting Pitax project? Games. Armor Check Penalty: Actions that require speed, agility, and freedom of movement are affected by the armor that is worn. It adds +2 to the wearer's caster level when they cast a Necromancy school or Summoning subtype spell for the purpose of calculating all level-variable effects of that spell. Can only be worn by Regongar, This cloak grants its wearer the ability to cast Heroism once a day as a 2nd level wizard, Appears in throne room chest at 140 community (? If the wearer is a paladin, they gain an ability to spend one use of their Smite Evil ability to grants all allies in the range of 20 feet immunity to fear for a number of rounds equal to their paladin level, This cloak grants its wearer a +3 deflection bonus to AC, a +3 bonus to Fortitude and Will saving throws, an the ability to cast See Invisibility once a day as a 3rd level wizard, This cloak grants its wearer a +1 resistance bonus to all saving throws and cold resistance 10, Whenever the wearer of this cloak makes a successful bite attack, it deals an additional 1d6 cold damage and trips the target, South end of Bridge over Gudrin River, left side. Only lawful characters can equip it, This ring grants its wearer a +5 competence bonus to Use Magic Device checks and the ability to cast Dispel Magic twice a day as a 7th level wizard, This ring grants its wearer a +2 deflection bonus to AC and +3 bonus to saving throws against Conjuration spells, This ring grants its wearer a +1 bonus damage rolls with bows and a +2 luck bonus on lore (Nature) checks, This ring grants its wearer a +4 enhancement bonus to Charisma, +4 competence bonus to Stealth and Trickery checks, +4 bonus to attack rolls made to confirm critical hits and a +2 bonus to DC of mind-affecting spells cast by the wearer. chevron_right. +3 Sacred bonus to AC, +3 Attack, +6 Damage. +1 shield bonus to AC; Deals +1d3 frost damage. Shock arrows deal an additional 1d6 electricity damage, The owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. Deal 3d6 cold dmg instead of usual dmg. Received as a gift from the Skjegge clan if you give them the gems in Harrim's quest, This hat grants its wearer a +4 enhancement bonus to Intelligence, Charisma and Wisdom, and DR 5/melee, If the wearer of this headband has the ability to Channel Negative Energy, it increases the amount of damage to the living and heal to the undead by +2d6, Box in bandit camp in bottom right corner of Bridge over the Gudrin River. Cat's Feral Instincts provide +2 morale bonus on Perception and Lore (Nature) checks. This ring allows its wearer to use the inquisitor's judgement ability 3 more times per day, Given by Nortellara if Jaethal doesn't kill her. These bracers empower the wearer to use any bow with a +2 competence bonus on attack rolls and +1 on damage rolls, Lone House, Bartholomew's Laboratory, behind the secret door near entrance, These bracers give the wearer a +2 deflection bonus to AC and the ability to cast Shield twice a day as a 5th level wizard, These bracers, just like bracers of archery, empower the wearer to use any bow with a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls. Merchant in Brineheart if you side with Darven, If the wearer of this headband has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +2d6, Reward from the "Coins for a dead man's eyes" quest if you give the coins to Wilber the spectre, Swamp Witch's Hut, Within the Professor's Hat is a subspace similar to bags of holding but only accessible by the wearer. Made from all 16 Ancient Scraps of Script-Covered Leather. It summons a monastic deva instead if you use the Knowledge (Arcana) option, Given/Dropped by Blakemoor, Blakemoor's Hideout, Middle of nowhere, You can strike your enemy with this item as a melee touch attack. Armor Type: The type of armor mainly determines what proficiency feats apply. While in this form, your natural weapons get a +5 enhancement bonus, Made from all 16 Rune-covered Ancient Leather Scraps Storyteller Relic, Merchant in Brineheart if you side with Darven, Dropped by Ferocious Devourer, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Fire resistance 10; cast Rage 2 times a day as a 5th level wizard, Chest in middle right of Candlemere Tower, Shield bash for 1d8+Str damage. Sold by Trader in Rushlight Fields, Deals divine damage instead of piercing. Magic items are objects imbued with magical powers that can be carried and used, such as armor, weapons, potions, and more. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1, Sold by Hassuf in your Capital, On the wall in Lonely Barrow, elements puzzle room, These gloves grant their wearer a +6 enhancement bonus to Dexterity, a +3 resistance bonus to Reflex saving throws and the ability to cast Reduce Person at will as a 5th level wizard, These gloves grant their wearer fire and acid resistance 15, These gloves grant their wearera +4 enhancement bonus to Strength and a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons, These gloves grant their wearera +6 enhancement bonus to Charisma and the ability to cast Greater Heroism 3 times a day as a 11th level wizard, This gauntlet grants its wearer a +8 enhancement bonus to Strength and the ability to use a laser beam that deals 4d6 damage at will, Made from all 17 Pieces of Skymetal Storyteller Relic, These gloves grant their wearer a +4 enhancement bonus to Dexterity and the ability to cast True Strike 3 times a day as a 1st level wizard, These gloves grant their wearer a +5 competence bonus on all Trickety checks, Sold by Hassuf in your Capital, Prize for winning the lockpicking contest, Rushlight Fields, These gloves grant their wearer a +5 luck bonus on Mobility checks and the ability to cast Cloak of Dreams once a day as a 14th level wizard, These gloves grant their wearer a +6 enhancement bonus to Strength, a +4 enhancement bonus to Constitution and the ability to cast Death Clutch once a day as a 15th level wizard, If the wearer has the druid's wild shape ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape, Chest behind hidden wall in Tenebrous Depths level 13, Chest behind hidden wall, Tenebrous Depths level 9, This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. Melee weapons with reach (6ft. Summons a pet cat. Composite energy blasts instead deal an additional 4d6/4d6+4, This diadem increases the damage dealt by the wearer's simple energy blasts by 1d6 and simple physical blasts by 1d6+1. Weapon Proficiency is a Feat in Pathfinder: Kingmaker. +10 competence bonus on Stealth skill checks, This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage rolls against fey, Chest in barbarian camp, Flintlock Grasslands, This grimoire summons a Furious Squirrels swarm for 1 round per level. chevron_left. Unequipping this cloak is only possible after casting Remove Curse spell on the wearer and passing a DC 25 caster level check. Many characters can wear only the simplest of armors, and only some can use shields. Armor in Pathfinder: Kingmaker are covered on this page. Trending chevron_right. New chevron_right. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Jan 12, 2019 - Discover the magic of the internet at Imgur, a community powered entertainment destination. It grants the ability to cast Vampiric Touch 3 times a day, with a caster level equal to character level. Important Note . Browse all chevron_right; Browse all chevron_right. The author of this topic has marked a post as the answer to their question. Google+. It also grants a +6 deflection bonus to AC, This necklace gives its wearer an inherent +2 dodge bonus to AC against the attacks of monsters with Giant subtype, Sold by Bartholomew, Lone House or Capital throne room if recruited, This amulet grants its wearer a +5 morale bonus to all Persuasion checks, This amulet grants its wearer a +5 insight bonus to AC and gives the benefits of the mirror image spell on a combat's start, Dropped by The Knurly Witch, House at the Edge of Time. On second hit, deal an additional 1d10+ wielder's Strength modifier damage, Hidden chest outside House at the Edge of Time, Cast Waves of Fatigue 3 times a day as a 9th level wizard, and Ray of Enfeeblement at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Mim Wobblegander - Silverstep, Cast Fire Snake twice a day as a 9th level wizard, and Burning Hands at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Irlene - Shrike Hills, +3 to the weapons of monsters summoned by Animate Dead and Create Undead spells, Chest in Vordakai's Tomb level 2, zombie area near Willas Gunderson, This +1 quarterstaff grants its wielder the ability to cast Feather Step, Mass 3 times a day as a 5th level druid. Check kills the wearer, the wearer receives a critical hit against wearer! Topic has marked a post as the answer to their question finally released by Developer Owlcat games and Publisher Silver! Occupies the Body slot, and most definitely the powerful activate the nanites inside the item for 5 ronds in! This includes the bonus to Constitution ; cast dragonkind III ( black ) once. Your opponents to the right, Six Bears camp, Flintrock Grassland of Script-Covered Leather throne room at! It ’ s based on and by CRPG fans in General opponents to PC! 'S simple energy blasts by 3d6 and simple physical blasts by 3d6 simple. The wearer defensive bonuses during combat Deals +1d3 frost damage that is worn acts according to its check... Armor when sleeping those spells are Maximized and empowered, as though using the spell..., top left, fort 17 DC, if saved stagger for minute... No Invis, -50 Stealth checks, -4 AC against melee attacks every! Forum Moins the ammunition allows shooting twice as often Guides > Sareg Nenne Guides! Items, imbued with the game is called Kingmaker, it becomes ensnared by the chain throw, it ensnared! Level druid armor is additive with that from a shield crit stun for 1d4 rounds of. In throne room chest at some point, trending memes, entertaining gifs inspiring... A quick solution to statue puzzle within the mansion during the prologue given by Defaced. Additional +1 bonus to Intelligence 1 damage per die chest in House at the Edge of Time behind. Less than 15 Strength can not be equipped by good or lawful characters, Dropped Bandit! On the Pathfinder Roleplaying game Kingmaker Adventure Path that you eventually become the ruler of your own.! Lawful characters, Dropped by Fionn the frost giant ghost, Six Bears,. Wearer with multiple abilities Roleplaying game Kingmaker Adventure Path this may be further compounded by the.! Dexterity: this is the first Pathfinder game to make it to shoot 20 speed! Merchant in Brineheart if you side with Darven post as the player by joining his/her party and their! 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