Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. Alternatively, the gunslinger can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (gunslinger's choice) instead. Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. This movement is not a 5-foot step, and provokes attacks of opportunity. Expert Loading (Ex): At 11th level, whenever the gunslinger rolls a misfire with a gun that has the broken condition, she can spend 1 grit point to keep the gun from exploding, though it retains the broken condition. The cost of using this deed cannot be reduced with the Signature Deed feat, the true grit class feature, or any similar effect. Source PPC:CoL. Ancestral Anthologies Vol. •  Legs: On a hit, the target is damaged normally and knocked prone. A dare can be taken in place of one of the bonus feats a gunslinger or a swashbuckler gains at 4th level and every 4 levels thereafter. 2. Alternatively, the gunslinger can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (gunslinger’s choice) instead. Add +⅙ to the dodge bonus granted by the gunslinger’s nimble class feature (maximum increase of +2). True Grit (Ex): At 20th level, a gunslinger picks two deeds that she has access to and that she must spend grit to perform. Death’s Shot (Ex): At 19th level, when the gunslinger scores a critical hit, she can spend 1 grit point to deal normal damage, and the target must succeed at a Fortitude saving throw with a DC equal to 10 + 1/2 the gunslinger’s level + the gunslinger’s Dexterity modifier. Performing this deed costs 1 grit point per range increment beyond the first. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. On her next turn, she can make an attack against the target as a standard action, and if the attack hits, the attack is treated as a critical threat. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Gunslinger Old Deadeye bei Amazon.de | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. Dares. Brought to you by: amaitland, distant-scholar, karianna, kenosti Recent Changes Deadeye (Ex) At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. | Here Be Monsters The DC of this effect is equal to 10 + 1/2 the gunslinger's level + the gunslinger's Wisdom modifier. | The Modern Path SRD Cheat Death (Ex): At 19th level, whenever the gunslinger is reduced to 0 or fewer hit points, she can spend all of her remaining grit points (minimum 1) to instead be reduced to 1 hit point. If she has the Rapid Reload feat or is using an alchemical cartridge (or both), she can reload a single barrel of the weapon as a free action each round instead. Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. Lightning Reload (Ex): At 11th level, as long as the gunslinger has at least 1 grit point, she can reload a single barrel of a one-handed or two-handed firearm as a swift action once per round. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. | Starjammer SRD You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Stephens, and Russ Taylor. A key, combination, or similar mechanical method of unlocking the lock no longer works, though knock can still be employed to bypass the lock, and the creator of an arcane lock can still bypass the wards of that spell. A simple lock has a +10 bonus to AC, an average lock has a +15 bonus to AC, a good lock has a +20 bonus to AC, and a superior lock has a +30 bonus to AC. Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. The gunslinger only misfires on a dead shot if all the attack rolls are misfires. Whatever the reason, all gunslingers have grit. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Creatures that are immune to critical hits are also immune to this effect. The gunslinger only misfires on a dead shot if all the attack rolls are misfires. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). This movement is not a 5-foot step, and provokes attacks of opportunity. If it is successful, the gunslinger regains 1 grit point. The gunslinger's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Survival (Wis), and Swim (Str). If the creature fails, it is stunned for 1 round. Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. She uses her gunslinger level as her rogue level for improved uncanny dodge. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. While this dare is active, you gain the evasion class feature. The following table lists the starting gold piece value for the new classes presented in this book. These bonus feats must be combat or grit feats. Arcane lock grants a +10 bonus to the AC of a lock against this attack. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Learn more. At 20th level, a gunslinger picks two deeds that she has access to and that she must spend grit to perform. In some cases, a capstone specifies what ability it replaces. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. 0. | 13th Age SRD One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). •  Blast Lock: The gunslinger makes an attack roll against a lock within the first range increment of her firearm. Performing this deed costs 1 grit point per range increment beyond the first. 1. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. Pathfinder Roleplaying Game Ultimate Combat. Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. | Design Finder 2018 As a general guideline, a daring act should be risky and dramatic. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Deadeye (Ex): At 7th level, the pistolero gains the deadeye deed, which is normally a 1st-level gunslinger deed. Performing this deed costs 1 grit point per range increment beyond the first. The attacks need not come from the same enemy. Gunslingers spend grit points to accomplish deeds. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. 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